Saturday, January 26, 2019

EC06 Application continue


Section 04
Acceptance of Integration Testing:

Index Number: 3405, 3419, 3428

Interface #
Name of the Interface
Test Method
Acceptance by Team
Acceptance by External User
01
Activity Selection Wizard
The calibration window fetching request and response.
Then directing to the paint tool.
ü
ü

Index Number: 3419, 3428

Interface #
Name of the Interface
Test Method
Acceptance by Team
Acceptance by External User
01
Login form
User details(username, password)
If successful the Level Selection Form, if not  the Registration Form

ü
ü

Index Number: 3419, 3271

Interface #
Name of the Interface
Test Method
Acceptance by Team
Acceptance by External User
01
Registration Form
User details (username, password, date of birth, name).
If successful, the level selector, otherwise remain in the registration form again.
ü
ü

Index Number: 3419, 3271

Interface #
Name of the Interface
Test Method
Acceptance by Team
Acceptance by External User
01
Level Selection Form
Previous activity with its completion status and results obtained.
Directs to the activity selector.
ü
ü
  
Index Number: 3405, 3420

Interface #
Name of the Interface
Test Method
Acceptance by Team
Acceptance by External User
01
Paint Wizard
User coordinate set (drawn output)
ü
ü

Index Number: 3419, 3420

Interface #
Name of the Interface
Test Method
Acceptance by Team
Acceptance by External User
01
API
Functionality statuses of  load, new, save, open and run.
ü
ü


Section 05
Technical Quality of Data Management


Quality aspect
Example
Uniqueness
Same username cannot be repeated in registration process
Accuracy
When a particular level or an activity completed it will be updated and on top of it the next level or activity will be made accessible.
Timeliness
In login process and activity and level selection processes, stored data is considered timely
Validity
Only valid data of predefined formats will only be taken to the system.

Section 06
Technical Quality of UI   


Quality aspect
Example
Simplicity
·         Use of lot more pictorial contents but less the textual content
           Pictorial content with single, big images with light background
Clarity
          Large font size
           less textual usage
           Symbol usage
Familiarity
           Background images are of famous cartoon characters that are loved by kids.
           Symbols used with familiar objects
Flow of hierarchy
  Flow of interfaces organization and sequence organization that starts from user authentication to paint tool.
  
Section 07
Conclusion and Future Development Aspects

        i.            Our achievements, inventions and impact of our project to the society

·         Virtually functioning glove
·         Paint tool that works for the glove
·         Making the child aware about why they need to learn the so called activities in more attractive methods.
·         Usage of thumb in technical manner in order to enhance the neurological development and coordination of brain and fingers.

      ii.            The assumptions, constraints and limitations of our solution.

·         Target audience is kindergarten children, parents and their teachers.
·         Skills related with basic shapes and their elements are aimed to be optimized.
·         Desktop, offline application.
·         2D plane is based.
·         Wireless connection made via Bluetooth.

    iii.            The future development aspects of our project.  

·         This model can developed as a learning tool for advanced learning students, history, fossil, biomedical and engineering students with lot more advanced virtual reality and augmented reality concepts.
·         The glove can be developed with lot more user friendly features like buttons with musical and animation included techniques to attract the child throughout the process.
·         The interfaces can be developed with lot more responsive and animated techniques.
·         The coordinate plane can be advanced with third axis (z) for 3d live behavior of the components.

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